Hello A coupe of days ago I wrote to this list an question about current running recordings and time shifting. I got no answer :-(
Now I would like to reword my question:
If I'm right, the cDVBPlayer(Control) handles all playing of recordings and time shift. Now I would like to add some functions to the player to get some more informations about the current running recording. I can't find a way to implement it by a plugin. I could "re" implement a cMyDVBPlayer and the cMyDVBPlayerControl. But how to replace the original cDVBPlayer with cMyDVBPlayer without patching?
By the way:
cReplayControl was derivative from cDvbPlayerControl cDvbPlayerControl has a cDvbPlayer
cDvbPlayer was derivative from cPlayer
every time a new recording should be played vdr cControl::Shutdown() and then cControl::Launch(new cReplayControl);
I cant see a possibility to replace it without patching. Maybe somebody (klaus, xine developer, softdevice developer,...) can help me with some words.
Patrick
P.S. sorry for my bad English
Patrick Fischer wrote:
Hello A coupe of days ago I wrote to this list an question about current running recordings and time shifting. I got no answer :-(
Now I would like to reword my question:
If I'm right, the cDVBPlayer(Control) handles all playing of recordings and time shift. Now I would like to add some functions to the player to get some more informations about the current running recording. I can't find a way to implement it by a plugin. I could "re" implement a cMyDVBPlayer and the cMyDVBPlayerControl. But how to replace the original cDVBPlayer with cMyDVBPlayer without patching?
By the way:
cReplayControl was derivative from cDvbPlayerControl cDvbPlayerControl has a cDvbPlayer
cDvbPlayer was derivative from cPlayer
every time a new recording should be played vdr cControl::Shutdown() and then cControl::Launch(new cReplayControl);
I cant see a possibility to replace it without patching. Maybe somebody (klaus, xine developer, softdevice developer,...) can help me with some words.
If what you want to know is the progress of the current replay session, you could do
cControl *Control = cControl::Control(); if (Control) { int Current, Total; if (Control->GetIndex(Current, Total)) { // do something with the values } }
This should work with any player that uses the cControl/cPlayer facilities. Of course this doesn't return useful values in transfer mode.
Klaus