On Mon, May 26, 2008 at 12:17 PM, Mike Booth mike_booth76@iprimus.com.au wrote:
works fine for me except that at the end of a scan it returns to channel 1 and not the last channel ( pain in the arse)
Hope this patch remedies your problem.
============== --- csmenu.c (revision 6186) +++ csmenu.c (working copy) @@ -483,7 +483,7 @@ cMenuChannelscan::ProcessKey(eKeys Key) {
- if (cMenuChannelscan::scanState == ssInterrupted ) + if (cMenuChannelscan::scanState >= ssInterrupted ) { // get back to the channel that was being played, not to channel #1 if Interrupted Channels.SwitchTo(::Setup.CurrentChannel); ===============