Sebastian Frei wrote:
I applied the patch, but it doesn't work as good as the sched_yield "patch".
Now it takes between 3 and 8 seconds when moving or jumping between cutmarks, with the sched_yield this was possible instantly.
What happens if you put a
cCondWait::SleepMs(1);
instead of the sched_yield()? Maybe Reinhards remark about putting the sleep() outside of the locked area is the key...
Klaus